Amid a spectacle staged during the Golden State Warriors versus Toronto Raptors game on November 21, Riot Games’ new esports president John Needham sent League of Legends T-shirts parachuting down onto a packed stadium of sports fans while a cinematic trailer announced the return of one of the world’s largest esports tournaments to North America.
It was the culmination of a day when dozens of the global press were gathered to tour the state-of-the-art Chase Center in San Francisco, the venue where the 2022 League of Legends World Championship finals will be held next November.
“We haven’t been in North America with major international events since 2016 and haven’t been able to come back the past few years due to travel restrictions around COVID,” Needham told TechCrunch. “We’re just very excited to be doing live events again and want fans to know that they can expect a thrilling production the likes of the Super Bowl halftime show.”
It’s been more than a decade since Riot held its first World Championships in 2011, known as Worlds. The multiplayer online battle game boasts more than 180 million monthly active players and 10 franchise League of Legends teams, each with NBA ownership ties. NBA all stars like Steph Curry, Michael Jordan and Magic Johnson are team investors, along with others from the Golden State Warriors, Los Angeles Lakers, Houston Rockets, Cleveland Cavaliers, Milwaukee Bucks, Memphis Grizzlies, New York Knicks, Philadelphia 76ers, Washington Wizards and Charlotte Hornets.
With 73.8 million fans watching the Worlds finals in 2021, up from 46 million in 2020, according to Needham, League of Legends esports tournaments have become big business, drawing in major brands like Louis Vuitton, AXE by Unilever, Spotify, Bose, Mercedes-Benz, Red Bull, Coca-Cola and Fenty by Rihanna.
“We partner with brands to bring value to our fans and have found that when we do there is a joint brand lifting that often occurs. Brands get access to our valuable, hard to reach Gen Z demographic while we gain credibility being partnered with them,” said Needham. “When Louis Vuitton created its first digital fashion line for us, it added to our fans’ game experience. These types of skins are so popular that they are the foundation of our business model and generate, by far, the most revenue for us.”
Riot’s massive fan base has also proven to be an asset in the company’s pursuit to become a global entertainment powerhouse.
On November 6, the trailer for Riot’s first Netflix series, Arcane, was played during the Worlds finals as nearly 74 million fans tuned in. It also did a promotion for Arcane in Fortnite, a game with more than 350 million registered players, partially owned by Riot’s parent company, Tencent. Within days, Arcane shot to the top of Netflix charts, hitting the No. 2 spot for the week of November 8, with more than 34 million viewers.
Having a bigger presence in Europe and Asia than in North America, Needham sees the 2022 Worlds tour as a way to create renewed interest in the game.
“We’ve had over 600 million players around the world who have enjoyed the League of Legends universe since inception. For those who have churned and are not currently playing the game, we hope to reactivate them as we canvas across North America, from Mexico City for the play-ins, to New York City for the quarter finals, to Toronto for the semifinals, to San Francisco for the finals.”
Despite Riot’s interest in venturing onto new platforms, Needham says there are no plans to jump into the metaverse.
“We have a lot of partners who want to do NFTs with us that we’re analyzing right now, but there isn’t an NFT or blockchain strategy for us to talk about yet. Collectibles just haven’t been a big part of eeports, not like traditional sports,” he said. “I want to see the NFT market mature a bit more before we dive in from an esports perspective.”
He added that Riot has no plans to partner with Netflix Gaming or Roblox, either.